Entry tags:
♻ 014 | audio/spam
[audio]
Y'all doing okay? Merlin, Mason, Iris? And...
[She almost mentions Simon's name too, but she's unsure of how he feels about her right now - she hasn't yet been able to work up the courage to ask him if he's mad at her for having Merlin exorcise him, and she figures now isn't a good time for that conversation.]
And everyone else, yeah. Everybody. Some people up and disappeared; other people saw that, right? One second they was here and the next they was gone. And then they got replaced by these monsters here. Do you think they turned into them? Is that what happened?
[It's a terrifying (though, luckily, completely off-base) thought.]
Listen - these things are real nasty; I'm sure you've noticed that yourselves. I have had several close calls myself, and... I got my metal rod, from the port, but it ain't doing much. I'm gonna admit right now that I've mostly been running and hiding. How do you fight them? Can you use magic? Exorcisms? Can you--
[She suddenly gives a surprised, scared little yelp.]
-- shit.
[There's a rustling sound as she quickly shoves her phone in her pants pocket, and the sound of quick, light footsteps as she takes off - followed by the heavy, rumbling sound of something very big following. Run, Tucky, run.]
[spam]
[Ordinarily she'd try to take refuge in the chapel, but it doesn't feel safe to her anymore - Dillon's dying in there had partially tainted it for her, and whatever the hell is happening to the floor in the spot where it had happened has finished the job. It's been days since she last visited, and right now she has no plans to ever go back. Mostly, she can be found in the halls - traveling between floors when necessary, and checking up on her people. True to what she says in her broadcast, most of her defense against the monsters involves running as fast as possible, though when she's backed into a corner she can sometimes be found trying to fight one off with an iron fireplace poker. She's woefully unprepared for this. Some of those times she might get rescued, or even manage to find one off, but other times she won't; she'll die many times over the course of the week, sometimes two or three times in a row. The physical effects will be hard to ignore, but she'll push the emotional ones aside for the time being, numbing herself to them for the sake of her sanity.
When she's on her own (though she tries not to be), she moves as little as possible, using her cabin as home base during those first few days. She risks a trip to the dining hall when it gets too hard to ignore the hunger pangs, but it's far enough from her room that she doesn't want to make a habit of it - so she raids whatever is left out, taking as much of what she can find as she can carry.
Later in the week, she can also be found in the infirmary. Merlin works there and she's sticking to him like glue as much as possible; she'll also be trying to use her (very basic) first aid skills to help out the wounded, and (more likely) playing fetch and carry when people need things. She might even go out on rescue missions sometimes - going after people who need help getting to safety. She wants to be brave and heroic; she wants to make her warden proud.]
Y'all doing okay? Merlin, Mason, Iris? And...
[She almost mentions Simon's name too, but she's unsure of how he feels about her right now - she hasn't yet been able to work up the courage to ask him if he's mad at her for having Merlin exorcise him, and she figures now isn't a good time for that conversation.]
And everyone else, yeah. Everybody. Some people up and disappeared; other people saw that, right? One second they was here and the next they was gone. And then they got replaced by these monsters here. Do you think they turned into them? Is that what happened?
[It's a terrifying (though, luckily, completely off-base) thought.]
Listen - these things are real nasty; I'm sure you've noticed that yourselves. I have had several close calls myself, and... I got my metal rod, from the port, but it ain't doing much. I'm gonna admit right now that I've mostly been running and hiding. How do you fight them? Can you use magic? Exorcisms? Can you--
[She suddenly gives a surprised, scared little yelp.]
-- shit.
[There's a rustling sound as she quickly shoves her phone in her pants pocket, and the sound of quick, light footsteps as she takes off - followed by the heavy, rumbling sound of something very big following. Run, Tucky, run.]
[spam]
[Ordinarily she'd try to take refuge in the chapel, but it doesn't feel safe to her anymore - Dillon's dying in there had partially tainted it for her, and whatever the hell is happening to the floor in the spot where it had happened has finished the job. It's been days since she last visited, and right now she has no plans to ever go back. Mostly, she can be found in the halls - traveling between floors when necessary, and checking up on her people. True to what she says in her broadcast, most of her defense against the monsters involves running as fast as possible, though when she's backed into a corner she can sometimes be found trying to fight one off with an iron fireplace poker. She's woefully unprepared for this. Some of those times she might get rescued, or even manage to find one off, but other times she won't; she'll die many times over the course of the week, sometimes two or three times in a row. The physical effects will be hard to ignore, but she'll push the emotional ones aside for the time being, numbing herself to them for the sake of her sanity.
When she's on her own (though she tries not to be), she moves as little as possible, using her cabin as home base during those first few days. She risks a trip to the dining hall when it gets too hard to ignore the hunger pangs, but it's far enough from her room that she doesn't want to make a habit of it - so she raids whatever is left out, taking as much of what she can find as she can carry.
Later in the week, she can also be found in the infirmary. Merlin works there and she's sticking to him like glue as much as possible; she'll also be trying to use her (very basic) first aid skills to help out the wounded, and (more likely) playing fetch and carry when people need things. She might even go out on rescue missions sometimes - going after people who need help getting to safety. She wants to be brave and heroic; she wants to make her warden proud.]

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I don't... I don't think it's certain death.
[But she has already died once.]
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One of them - we said we were gonna be a team together, looking out for each other. He might be with his warden or his other friends right now, but if he's not I can't leave him all by himself.
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I don't want him thinking "Tiffany didn't come for me".
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[Conceding.]
But what you have to do then, is set a limitation on it. You will search for him for a certain number of hours. You will circle the decks, but not more than once, not doubling back. It can be whatever you like, but you have to delineate what you're planning to do.
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[She's clearly unhappy about this, worrying at the cuff of her sweatshirt with her fingers.]
Ricki, don't you got people you would keep searching for? Without limitations?
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[He admits, with a reluctant smile.]
But I wouldn't want them to. If I were beyond saving, I wouldn't want someone to die trying. I'd want them to look, but not to kill themselves in the effort.
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Anyway, we... come back.
[It sounds wrong to talk about that so flippantly, because she doesn't actually feel that way - there are people who become desensitized to death after finding out how easy resurrections are, but she isn't one of them, at least not yet.
But she likes Ricki a lot, and she doesn't want him to be disappointed in her, or think she's doing something stupid.]
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[Serious.]
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[She sounds genuinely surprised.]
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[Too bad it happened because she murdered someone.]
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Can I take you back to the infirmary first? You can make that tea.
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Okay. For a little bit. I can check on Merlin.
But then I gotta keep looking for Mason.
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[Breaking the ice on that, because he's been putting thought into it too.]
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You wanna talk about that when we walk?
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[He'd normally hold the door for her, but it's a warzone out there, right now, so he just slips through ahead.]
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... You're gonna be disappointed, I think. I still don't have a real answer.
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What are some of the directions that pull at you?
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[They're easy targets, but they're goodies.]
Your friend was right, most of the really odd stuff tends to be Old Testament, but a fair amount actually makes it into the new. It says women aren't to wear make up or jewelry, or to speak in church. It advocates prayer for healing, though today we know better and go to doctors, of course. These are things that even the most devout tend not to believe in.
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What does it say about fish? And the women stuff - is that part of the Jewish laws? Dillon told me about those. Purity laws.
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[Dismissing that, with a wave.]
The New Testament does make condemnation of sexual impurity, of fornication, and of homosexuality. However, if you accept that there are some parts of the bible that do not make sense and should be ignored, then those things are in question. What you have to do is think for yourself, decide what you believe the core values of the book are, and whether those rules are likely to be a slip of the author or the word of Our Lord.
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cw: discussion of homophobia
cw probably ongoing for the rest of the thread
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cw expanded to include homophobic language
ditto
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